Discover ‘The Speed of Light’ for Porsche 911 Speedster Concept
Porsche + NVIDIA + Epic Games
At the SIGGRAPH conference, NVIDIA CEO Jensen Huang revealed a real-time cinematic experience utilizing NVIDIA Turing architecture, RTX technology and new Unreal Engine rendering advancements : “The Speed of Light”.
The forward-looking technology unveiled onstage, featuring the Porsche 911 Speedster Concept, is the culmination of a joint development effort to unlock offline-quality ray-traced rendering in a game engine.
Francois Antoine, Director of HMI at Epic Games, and creative director and VFX supervisor on the project : “The Porsche 911 Speedster Concept is the first car to be visualized with interactive real-time ray tracing. In concert with NVIDIA we’re accelerating the adoption of real-time ray tracing across many industries.”
Tony Tamasi, SVP of Content and Technology at NVIDIA “NVIDIA RTX technology is purpose-built to provide a generational leap in the quality of real-time computer graphics, and ‘The Speed of Light’ perfectly demonstrates that we are delivering on our promises,. With Unreal Engine it’s possible to create physically-accurate, realistic scenes that feature a level of fidelity and detail we’ve previously only been able to imagine.”
Christian Braun, Manager of Virtual Design at Porsche “Porsche’s collaboration with Epic and NVIDIA has exceeded all expectations from both a creative and technological perspective.The achieved results are proof that real-time technology is revolutionizing how we design and market our vehicles.”
“The Speed of Light” demo debuted running on two NVIDIA Quadro RTX cards. New Unreal Engine features demonstrated include:
· Ray-traced translucency
· Ray-traced rectangular area light shadows
· Ray-traced reflections
· Ray-traced diffuse global illumination
· Dynamic textured area lights
What do you think of this demo? Do not we take a big step in the future of graphics?